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Wildbound

The World

A valley that runs without you

Every playthrough is a seeded world: its ridges, rivers and forests, and the animals that live in them, follow the same rules whether you are there to see it or not.

Regions

Four places, four ways to survive

01

Ancient Woodlands

Old-growth forest with moss-deep floors and spring-fed streams, where Glowing Chipmunks build and repair their dams.

02

Windcarved Highlands

Ridges and cliff shelves above the valley, home to Sky Ibex and the wind that shapes them.

03

Tidal Marshes

Reed beds and shallow water that rise and fall, stalked by Marsh Herons; watch where you wade.

04

The Rainforest

A layered canopy of fig towers and liana bridges where primate troops live, feed and glide.

Systems

What makes it feel alive

Water that behaves

Rivers, groundwater and tides are simulated. Rain feeds the water, floods spread across low ground, and chipmunk dams hold, breach and erode.

Weather with weight

Clear, overcast, mist, rain and storm move across the whole map. Rain soaks you and the ground; shelter keeps you dry.

Fear and temperament

Animals react to harm, fire, light, noise and bigger predators. How bold or skittish each one is runs in its family.

Predators and prey

Hunts happen with or without you: stalking, chases, kills and carcasses that feed the next animal along.

Primate minds

Dusk Apes remember how you treated them and tell other species. They use tools, set snares and throw stones.

Your research camp

A comms tower whose signal follows the terrain, a power grid, building with real stability, and supply orders by radio.

Rain since noon. River up a hand’s width. Moved camp kit to the ridge.

Field guide

The species of the starting valley

Animals belong to anatomy families, and their genes shape the bodies you see: no two are quite alike.

Pack predator

Lumen Wolf

Hunts in coordinated packs; its markings brighten when it is close.

Dam builder

Glowing Chipmunk

Dams streams; floods and erosion change around its work.

Troop primate

Dusk Ape

Territorial at dusk and dawn, with real troop tactics, tools and snares.

Canopy glider

Lumen Spidermonkey

Roosts in colonies; its membrane’s light carries the colony’s signals.

Indicator species

Glass Salamander

Translucent and fragile; where it thrives, the water is clean.

Wading hunter

Marsh Heron

Patient, still, and very fast when it strikes.

Cliff browser

Sky Ibex

Guards its ledges; follow it and you will find the best paths up.

Burrowing herbivore

Stoneback

Roots and tunnels through the forest floor.

Small grazer

Bristlekin

Quick, wary prey that keeps everything else fed.

Ambush hunter

The Walker

Waits dark and still in the trees above the water. Do not stand under it.