01
Ancient Woodlands
Old-growth forest with moss-deep floors and spring-fed streams, where Glowing Chipmunks build and repair their dams.
The World
Regions
01
Old-growth forest with moss-deep floors and spring-fed streams, where Glowing Chipmunks build and repair their dams.
02
Ridges and cliff shelves above the valley, home to Sky Ibex and the wind that shapes them.
03
Reed beds and shallow water that rise and fall, stalked by Marsh Herons; watch where you wade.
04
A layered canopy of fig towers and liana bridges where primate troops live, feed and glide.
Systems
Rivers, groundwater and tides are simulated. Rain feeds the water, floods spread across low ground, and chipmunk dams hold, breach and erode.
Clear, overcast, mist, rain and storm move across the whole map. Rain soaks you and the ground; shelter keeps you dry.
Animals react to harm, fire, light, noise and bigger predators. How bold or skittish each one is runs in its family.
Hunts happen with or without you: stalking, chases, kills and carcasses that feed the next animal along.
Dusk Apes remember how you treated them and tell other species. They use tools, set snares and throw stones.
A comms tower whose signal follows the terrain, a power grid, building with real stability, and supply orders by radio.
Rain since noon. River up a hand’s width. Moved camp kit to the ridge.
Field guide
Pack predator
Hunts in coordinated packs; its markings brighten when it is close.
Dam builder
Dams streams; floods and erosion change around its work.
Troop primate
Territorial at dusk and dawn, with real troop tactics, tools and snares.
Canopy glider
Roosts in colonies; its membrane’s light carries the colony’s signals.
Indicator species
Translucent and fragile; where it thrives, the water is clean.
Wading hunter
Patient, still, and very fast when it strikes.
Cliff browser
Guards its ledges; follow it and you will find the best paths up.
Burrowing herbivore
Roots and tunnels through the forest floor.
Small grazer
Quick, wary prey that keeps everything else fed.
Ambush hunter
Waits dark and still in the trees above the water. Do not stand under it.