Roadmap
Where Wildbound is going
In progress
Foundations
One command and event boundary for the world, saving mid-hunt, the creature pool.
Planned
Living ecology
Food webs with real biomass, herds that move with the grass, predators that follow them.
Living environment
Water, weather and vegetation that respond to each other across seasons.
A bigger island
Larger worlds with every region, chosen when you create the world; the field-book main menu and save slots.
Expeditions
Planned trips out from camp, with what you carry and what you can lose.
Taming and breeding
Deeper bonds, companions with tactics, and lineages across generations.
Camp and research
Research that unlocks equipment, a camp that grows with you.
Co-op taste and polish
Two players on one island, input remapping, accessibility, the alpha candidate.
Done
Pre-alpha 0.1.0
The valley, water and weather, nine species, taming and breeding, the field tablet and journal, the starter camp, equipment and scooters.